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Technology Map Detailed Contents
Importance of the Technology
The Technology in Brief
- System-Level Technologies
- Human-Machine Dialogue
- Virtual Environments
- Shared Virtual Worlds
- 3DTV, 3-D Movies, and Immersive Rides
- Gesture Recognition
- Haptic Systems
- Tangible User Interfaces
- Augmented Reality
- Mixed Reality
- Human Enhancement
- Telepresence
- Teleoperation: Action at a Distance
- Remote Sensing
- Wearable Technologies
- Neural and Bioelectric Interfaces
- Noninvasive Interfaces
- Neural Implants
- Electrocorticography
- 3-D Displays and Related Technologies
- Stereoscopic, Autostereoscopic, and Multiview Displays
- Holographic Displays
- Volumetric Displays
- Real-Image Displays
- Hidden Screens and Floating Images
- Motion Parallax
- Multitouch Displays
- Near-Eye Displays
- Flexible Displays
- Pocket Projectors
- Mirror Displays
- Alternative Devices for Text Entry
- Pen Input
- Alternative Keyboard Designs
- Navigation of 3-D Virtual Worlds
- Flight-Simulator Controllers
- 6DOF Controllers
- Free-Space Position Tracking
- Position and Motion Detection
- Accelerometers
- Gyroscopes
- Short-Range and Local-Area Presence, Position, and Location Technologies
- Wide-Area Geolocation
- Satellite Geolocation
- Cell-Phone Geolocation
- Geolocation via LANs
- Geolocation via Terrestrial Broadcasts
Commercial Development Parameters
- Demand Factors
- General Constraints
- Synergistic Technologies
- Competing Technologies
- Required Resources
- Regulatory Factors
Areas to Monitor
- Conditions That Are Likely in All Future Scenarios
- New Ways to Navigate and Manipulate Objects in Virtual Worlds
- Personal Touch Screens
- Expanded Use of Zoomable User Interfaces
- Conditions That Vary Greatly Across Scenarios
- 3-D GUIs
- Speech Control of In-Vehicle Electronics
- Speech Dialogue
- Handheld Replacement for Notebook PCs
- Gesture-Based Interaction for Nongame Applications
- Head-Up Displays in Vehicles
- Emotive Talking News and Books
- Wild Cards: Unlikely Events That Would Dramatically Transform Markets
- Stereoscopic TV
- Humanlike Intelligent Agents
- Head-Mounted Augmented Reality
- Far-Field Brainwave/MRI Readings
- Elective Implants for Nonhandicapped Persons
Implications of Commercialization
- Mobile Helpers
- Virtual Life
- Smart Spaces
- Mind Interfacing
- Mixed Reality
- Suspended Animation
Opportunities
- Applications
- Speech Interfaces and Human-Machine Dialogues
- Simultaneous Voice and Data
- Flexible Displays
- Pocket Projectors
- Near-Eye Displays
- Touch Screens and Multitouch Surfaces
- Gesture Recognition
- Stereoscopic Displays
- Holographic Displays and Related Technologies
- Virtual Worlds
- Wireless Pens
- Personal RFID Tags and Readers
- Camera-Phone Image Recognition for Location and Object ID
- Augmented Reality
- Interfacing with the Mind and Brain
- Business Models
- Nintendo's Wii Remote
- Immersion's VibeTonz Haptic Games
Players
Updates
Viewpoints Features
Abbreviations
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