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Explorer

User Interfaces

Technology Map Contents

September 2008

Explorer program logo

Technology Map Detailed Contents

Importance of the Technology

The Technology in Brief

  • System-Level Technologies
    • Human-Machine Dialogue
    • Virtual Environments
    • Shared Virtual Worlds
    • 3DTV, 3-D Movies, and Immersive Rides
    • Gesture Recognition
    • Haptic Systems
    • Tangible User Interfaces
    • Augmented Reality
    • Mixed Reality
    • Human Enhancement
    • Telepresence
    • Teleoperation: Action at a Distance
    • Remote Sensing
  • Wearable Technologies
  • Neural and Bioelectric Interfaces
    • Noninvasive Interfaces
    • Neural Implants
    • Electrocorticography
  • 3-D Displays and Related Technologies
    • Stereoscopic, Autostereoscopic, and Multiview Displays
    • Holographic Displays
    • Volumetric Displays
    • Real-Image Displays
    • Hidden Screens and Floating Images
    • Motion Parallax
  • Multitouch Displays
  • Near-Eye Displays
  • Flexible Displays
  • Pocket Projectors
  • Mirror Displays
  • Alternative Devices for Text Entry
    • Pen Input
    • Alternative Keyboard Designs
  • Navigation of 3-D Virtual Worlds
    • Flight-Simulator Controllers
    • 6DOF Controllers
    • Free-Space Position Tracking
  • Position and Motion Detection
    • Accelerometers
    • Gyroscopes
  • Short-Range and Local-Area Presence, Position, and Location Technologies
  • Wide-Area Geolocation
    • Satellite Geolocation
    • Cell-Phone Geolocation
    • Geolocation via LANs
    • Geolocation via Terrestrial Broadcasts

Commercial Development Parameters

  • Demand Factors
  • General Constraints
  • Synergistic Technologies
  • Competing Technologies
  • Required Resources
  • Regulatory Factors

Areas to Monitor

  • Conditions That Are Likely in All Future Scenarios
    • New Ways to Navigate and Manipulate Objects in Virtual Worlds
    • Personal Touch Screens
    • Expanded Use of Zoomable User Interfaces
  • Conditions That Vary Greatly Across Scenarios
    • 3-D GUIs
    • Speech Control of In-Vehicle Electronics
    • Speech Dialogue
    • Handheld Replacement for Notebook PCs
    • Gesture-Based Interaction for Nongame Applications
    • Head-Up Displays in Vehicles
    • Emotive Talking News and Books
  • Wild Cards: Unlikely Events That Would Dramatically Transform Markets
    • Stereoscopic TV
    • Humanlike Intelligent Agents
    • Head-Mounted Augmented Reality
    • Far-Field Brainwave/MRI Readings
    • Elective Implants for Nonhandicapped Persons

Implications of Commercialization

  • Mobile Helpers
  • Virtual Life
  • Smart Spaces
  • Mind Interfacing
  • Mixed Reality
  • Suspended Animation

Opportunities

  • Applications
    • Speech Interfaces and Human-Machine Dialogues
    • Simultaneous Voice and Data
    • Flexible Displays
    • Pocket Projectors
    • Near-Eye Displays
    • Touch Screens and Multitouch Surfaces
    • Gesture Recognition
    • Stereoscopic Displays
    • Holographic Displays and Related Technologies
    • Virtual Worlds
    • Wireless Pens
    • Personal RFID Tags and Readers
    • Camera-Phone Image Recognition for Location and Object ID
    • Augmented Reality
    • Interfacing with the Mind and Brain
  • Business Models
    • Nintendo's Wii Remote
    • Immersion's VibeTonz Haptic Games

Players

Updates

Viewpoints Features

Abbreviations


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