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Explorer

Virtual Worlds

Technology Map Contents

September 2007

Explorer program logo

Technology Map Detailed Contents

Importance of the Technology

The Technology in Brief

  • A Brief Virtual-Worlds History
  • Definition: Virtual Worlds
  • Selected Social Virtual Worlds
    • Second Life
    • Active Worlds
    • There
    • PlayStation Home
  • Selected MMOGS
    • World of Warcraft
    • Runescape
    • EverQuest/EverQuest II
    • Final Fantasy XI
  • Virtual-Worlds Platforms
  • MMOG Engines and Tools
  • Software Components
    • Distributed Architectures
    • Programming Languages and Standards
    • 3-D Graphics
    • Artificial Intelligence
    • Speech Interfaces
  • User Devices
  • Infrastructure

Commercial Development Parameters

  • Demand Factors
  • General Constraints
  • Synergistic Technologies
  • Competing Technologies
  • Required Resources
  • Regulatory Factors

Areas to Monitor

  • Conditions That Are Likely in All Future Scenarios
    • Growth of Virtual World Economies
    • Regulation of Virtual Worlds
    • Generation Y
    • High-Performance Networks and Devices
    • Applications for Nongamers
    • Secure Virtual Worlds
    • Virtual-Worlds Provider Mergers and Acquisitions
    • Interfaces to Enterprise Applications
    • Avatar Realism
    • Scalable Second Life
  • Conditions That Vary Greatly Across Scenarios
    • Improved Usability
    • Open-Source Virtual Worlds
    • Open-Standards Virtual Worlds
    • User-Created Content
    • Multiplatform Virtual Worlds
  • Wild Cards: Unlikely Events That Would Dramatically Transform Markets
    • 3-D Web
    • Augmented and Virtual-Reality VWs
    • Major Sociological Change

Implications of Commercialization

  • A: The Google-Run World
  • B: Virtual-Worlds Balkanization
  • C: Mobile and Always-On Virtual Worlds
  • D: The 3-D Web
  • Further Consequences of Change

Opportunities

  • Applications
    • Games
    • Social and Creative Virtual Worlds
    • Commerce
    • Marketing and Advertising
    • Product Development
    • Collaborative Work
    • Training and Education
    • Military and Security Training and Planning
    • Public Communication
  • Business Models
    • Consumer Subscriptions
    • Enterprise Sales
    • Advertising-Supported Virtual Worlds
    • eBay Business Model
    • Bundled-Service Business Model

Players

Updates

Viewpoints Features

Abbreviations


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