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Wireless Futures
Wireless Applications: Wireless Home Video
January 2006

Author:   Michael Gold
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About This Report
Table of Contents
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About This Report

Imagine a future when you're watching a movie in the family room. You hit the pause button on a remote control, go to the bedroom, and finish watching the movie there. Now imagine that you're working around the house, and a game played by your favorite football team appears on one TV set and then on another set as you multitask among working in the home office, making a snack in the kitchen, tidying up the bedroom, and tinkering in the garage. After the game, imagine that a friend comes to your home and tells you, "you must see this video I shot at the snowboard competition." The friend pushes a couple of buttons on his cell phone, camcorder, or portable player (such as Apple's video-capable iPod), which wirelessly transmits the video into your home theater.

Also, one day you may bring home a new big-screen flat-panel TV, plug it into the power outlet, and immediately begin to watch a movie streaming from your DVD player, home server, or a PC in another room. And you'll be able to do so without the unsightly audio and video cables that can mar the sleek look of a hang-it-on-the-wall home-theater system. Likewise, you may bring home a new HD-DVD or Blu-ray DVD recorder, plug it into the power outlet, and immediately begin to play and record video, without crawling underneath furniture to make connections. In fact, you can now place the recorder where it's most convenient, where you can insert and remove a disc without leaving your easy chair.

In the home office, wireless video can provide still more benefits. Users who eliminate video cables can locate noisy, unsightly PCs in a closet or other out-of-sight location. A hidden PC enables new options for creative interior design and eliminates what some people consider to be an eyesore. And the ability to locate the monitor independently of the central processor may also enable improved ergonomics. Moreover, such a PC can serve its normal role while also acting as a home server that provides audio, video, and games to other screens in the home— perhaps more than one screen at a time. For example, a user may be able to run PC games on a home theater that is in another room—thus taking advantage of many PCs' superior three-dimensional capability (relative to that of the latest game consoles) while enjoying a big-screen experience that's more immersive than desktop gaming, yet still allowing another family member to run concurrently a less processor-intensive desktop application such as an e-mail reader or spreadsheet.

Analog wireless video has most commonly served a few niche applications such as allowing a VCR to send video to two TV sets, extending the reach of a cable or satellite connection without routing a cable between two rooms, and enabling rapid installation of a security system or baby minder. Although analog wireless video senders have been around for more than ten years, these products have a number of disadvantages: Users must equip displays and video sources with outboard senders and receivers, lack of standards means that all senders and receivers must come from the same manufacturer, infrared remote controls don't always work as users expect, and many users are dissatisfied with the resulting audio and video quality. In contrast, digital wireless technologies promise to solve these problems and enable simple installation of home-video networks.

We welcome feedback about this report and the program, and we encourage you to contact us with any questions or suggestions. For more information, contact Michael Gold at telephone: +1 650 859 6354; fax: +1 650 859 4544; e-mail: mgold@sric-bi.com. We appreciate your support of our program and look forward to working closely with you as a Wireless Futures sponsor.



Table of Contents

About This Report ii
Summary and Conclusions: A Market-Development Scenario for Wireless Home Video 1
Technology Elements 3
  Wireless Data Links 6
  Communication Protocols 7
  Resource Discovery 8
  Digital Compression 9
  User Interfaces 11
Competing Network Technologies 13
  Analog Solutions 13
  Existing Wi-Fi Solutions 14
  802.11n 16
  Ultrawideband Communications 17
 
Tables
The Layered Model for Internet Communications 4
Proposed Layered Model for Wireless Home Video 5



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